In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. Information, Frequently Asked Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. Civilian factories are also used to trade for resources with other countries. Reddit and its partners use cookies and similar technologies to provide you with a better experience. To summarize, the real production efficiency will be given by. (Which means develop your already better developed areas.) Because higher the infrastructure, the faster the construction ends. All trademarks are property of their respective owners in the US and other countries. New comments cannot be posted and votes cannot be cast. They will take some time to build and require more free civilian factories to construct thigns faster. crystal clear, thank you both. Generally not worth it. Please enter your username or email address to reset your password. One of the most important aspects of this game is industry. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play National focuses may also provide a way to gain licenses or provide bonuses to license production. ). Espaol - Latinoamrica (Spanish - Latin America). Buildings are also really important. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. For research just focus . 100%). This command removes restrictions on general trait assignment. think I figured it out but how do I increase max amount of factories I can build? Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. Showing 1 - 6 of 6 comments. They also provide a 10% build speed boost to all things in the province. military_production = 0.5: Flat. If your aim is to build factories quickly, just build them and focus on the researches. For a better experience, please enable JavaScript in your browser before proceeding. For France that's 36 or 37 depending on your strategy. Espaol - Latinoamrica (Spanish - Latin America). Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. It also gives a slight boost to construction speed. It depends on the province really. ws [amount] This command will add war support (max. The base cost is modified by several national spirits and political advisors. Each nation can use a percentage of the resources on its territory for military production. Privacy Policy. it doesnt matter if you have 1 line and add factories to it. Baldurs Gate 3 Real Time Combat Will Never Happen. on the left you should see a list of the contruction build queue. Jump to navigation Jump to search. The new Production Efficiency can be calculated in three steps. There are several ways to acquire more resources: This spreadsheet contains resources by country and by state, with tabs set up by version of the game. So the civ factories are what builds other things like infrastrucure or air bases? This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. That is a good point. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. Valve Corporation. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. #2. For more information, please see our Up to 150[4] factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. This in-depth series is a close look at the various game mechanics within Hearts of Iron 4.Appendices Playlist: https://www.youtube.com/playlist?list=PLGB6Rk. Its gone up due to trade but it goes up and down. add_equipment. Espaol - Latinoamrica (Spanish - Latin America). Alternatively, the relative time in days to reach a particular level of production efficiency is given by. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. You are using an out of date browser. It's cheap to build, too, so getting everywhere to level 5 isn't that hard. The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (100% cap & 10% current efficiency). Infrastructure is just a bonus at that point. Oil is important for making any form of vehicle run. This achievement is easy. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. Is their a cheat where you can give yourself offmap civilian factories? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This command has the same function as the above command, it is an alias. In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. The only way this command can be executed (other than aliases). Required fields are marked *, I will be waiting for you in our discord channel. that is most likely because there are 0 free civil factories. The USA can get away with building barely any civs (some build none at all). Is there a general minimum level of infrastructure you should build in a province? I hope you enjoy my content. However, the player gets to keep a% of efficiency based on the change type. Production efficiency is tracked separately for each factory. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. If you spot a mistake then you are welcome to fix it. There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. This is you new efficiency retention. Once focus tree upgrades your infrastructure in certain provinces, then you can build on those lands. Scan this QR code to download the app now. OttemanEmperor 2 yr. ago. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. [deleted] 4 yr. ago. Just started, how do I build factories faster? This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. All trademarks are property of their respective owners in the US and other countries. To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. I don't understand how those got in even as placeholder values. The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). Offmap factories. The formula looks like this: (Refineries are unaffected by this. I wouldnt build close to the dangerous borders too unless I am confident in my military power. To increase priority for construction, clik the arrow next to it to move it up in the queue. He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. allowtraits. Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. A license from a country in your own faction results in a 25%[22] penalty to factory output. Rubber is important for the construction of most vehicles. Builiding civilian factories is done just by clicking on map. This is your new production efficiency. The table below primarily shows equipment for land units. These have a base output of 5 [1] industrial capacity. TheFuego126 6 yr. ago Didn't work. ic. All in all, build civilian factories early to start snowball effect. Didn't see anything about this in the DD or forum, if it has been posted sorry. If by military bases you mean military factories, then yes. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. Does it work for every nation, or just the player who typed it in? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: DijonDillanContact@gmail.comDijon Dillan is a Canadian content creator. By continuing to use this website you are giving consent to cookies being used. With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. Are mil bases worth it? Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. Cookie Notice I have done this testing previously and found the same result, but someone didn't believe me. Redirect page. Each level of excavation technology gives a resource gain efficiency increase of +10% to the total of all extracted resources (extracted resources are those that come from the ground via drilling or mining or that are produced via a synthetic refinery; it does not include resources from trade). One of the National focus trees has research to give you military factories/infrastructure and civilian factories. I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. #6. Doesn't it seem a bit backwards though? Archived post. Privacy Policy. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. Also in the industrial research tab you can research construction that speeds up the time it takes to build factories. There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. Appreciate the screen shot LordofWar16. general_production = 0.5: Flat. Posts: 6. Thanks for the help everyone! Chromium is a metal used for the construction of advanced engines. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. If you have few of them then progress will be extremely slow. Should you build infrastructure first? All trademarks are property of their respective owners in the US and other countries. Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. How do you change a civilian factory to a military one? Same for shipyards. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You must log in or register to reply here. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . Each item can have up to 15 civilian factories building it. The production line shows the average penalty across all factories, -50%. It's a mid to late game priorty for me. The important question is, how many should you build. If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). There are three types of factories: civilian, military, and dockyards. Different kinds of equipment require different resources to produce. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. Does this reduce the demand, thus free up factories that are otherwise consumed supporting the domestic economy? How many civilian factories should you build hoi4. I meant more on the lines of a console command, not an outdated mod. Most states have this bonus at game start. Unlike resources, equipment can be stockpiled. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. on Paradox technology, Legal Date Posted: Jul 6, 2021 @ 1:58pm. As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. However, there are many other important buildings needed to be build. This page was last edited on 14 April 2023, at 16:57. I think the payoff for IC in HoI3 was 4 years? All rights reserved. Running the same production line continuously gradually increases its efficiency. Resources can also be viewed on the wiki at List of countries and at List of states. I'm starting with Russia in 2000 who have very low number of civs. You are correct that it is a no brainer to build a factory instead of converting one. Aluminum is important for the construction of specialized vehicles and aircraft. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Second, add that product to the original efficiency retention (listed in red in the previous section). try to get the civ focuses quickly. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. If it is already enabled, executing this command will disable it. It depends on the province really. This is a community maintained wiki. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. Someone posted test results on this and showed it's not useful expect where you need higher infrastructure to supply troops. Really helpful! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. All of these can potentially be increased by industry technology, research, and national focuses. I'm not sure but if you look up hoi4 console commands on wiki you could see. Land divisions and air wings are not produced as atomic units. I believe there's a button in the construction screen, or the province screen, IIRC. That is the only viable way. The Math of HOI4 - (1) Civilian Factories. Scan this QR code to download the app now. Use the mod "Easy Buff." One of the cheats is to add buildings. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. instantconstruction. Civilian factories are the backbone of all nations in Hearts of Iron IV. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. It may not display this or other websites correctly. Come and meet with our huge family! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. How to add civilian factories to specific states via National Focus. Because higher the infrastructure, the faster the construction ends. That would be the best way to optimize your growth. keep ecnomy fast growth to boom. There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total. The stockpiles can be viewed under the Logistics Tab . and our this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). No. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. Specify a negative number to remove war support. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This would give you a new retention of 19%.). Because no major country can sustain oil output during war except USA. Because they might be hard to defend and you dont want to lose large part of your industry during war. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. I have seen small countries with 1000 factories. It is possible to express these three steps into one formula that will compute the new production efficiency: With this formula we can see that bonus (BON) is more effective with lower retention (RET). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Do they also build mil bases/? CapnJack Jul 17, 2019 @ 6:24pm. All rights reserved. this is very confusing, giving me a headache lol. i useually do infa in the midgame as well to boost resources and supply. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. Thread starter Simon_9732495; Start date Dec 19, 2020; . As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. For more information, please see our Just dont invest buildings on your far away colonial provinces. Valve Corporation. First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. All rights reserved. The total amount of resources can be increased by researching the excavation technologies. Same for shipyards. The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. Infrastructure is what lets you move supplies around, so having it is good. Executing this command will allow you to freely assign general traits to commanders, etc. See below. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Infrastructure also references Civilian Economy -25.00. Discord Link. Civilian Factories can be converted into Military Factories for 4000 [1]. Visit our. Dont build anything in these provinces until you take the focus tree. Hearts of Iron IV > General Discussions > Topic Details. Level 5 infrastructure, if you can. A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. Note that a base production efficiency (default 10%) superior to this result will supersede it. In usual production tab you can assign military factories to produce certain stuff. Per page: 15 30 50. HOI4 should you build civilian factories? civilian factories build literally everything in the Constructions screen. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. Espaol - Latinoamrica (Spanish - Latin America). HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. From Hearts of Iron 4 Wiki. Some countries like German Reich and Italy have infrastructure upgrade focus trees. Spam civilian factories then convert them to 301 military factories. They will take some time to build and require more free civilian factories to construct thigns faster. Depends on the circumstances though. Is that a mistake? Cookie Notice Thanks for the help. Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. In the factory construction screen at the bottom you can see the conversion button. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. I intend to use it for AI nations. Once the first project is completed, those Factories "trickle down" through the list, so that the topmost 2 gets 15 each and the last gets the remainder. A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. Instead, factories produce individual tanks, airplanes, and so forth. Open State menu, click on factory. The total amount of resources can also be increased by building infrastructure. Cookie Notice This adds 5 forts to a specific province in State 209. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. Military Factories can be converted into Civilian Factories for 9000 [1]. Report Solution. Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. A wise precaution is to move your high priority and high efficiency production lines up in the list. Civilian factories important not only for building but also trading. Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . This penalty stacks multiplicatively with other modifiers. You might think you dont need too many civ factories. I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). Producing licensed equipment will not be quite as efficient as producing the player's own designs. For example, going from 25% of the cap to 75% of the cap takes days. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. The main output modifiers for military factories and naval dockyards are concentrated or dispersed industry technology, while civilian factories are mainly affected by construction industry technology and the economy law. An easy way to tell internal IDs is debug mode. Nations may pay for production licenses from nations that already have researched a technology. For more information, please see our Build a supply hub (or port) in a resource-producing state and connect it to the capital. New to the game and all the in-game help is borked. You take a factory making tractors and set it up to make tanks. Construct Infrastructure in resource-producing states. I have looking for a console command to add factories but I couldnt find it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You must stay Democratic to get this achievement. But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. I have a simple question. Answers are in this article below. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Permanent link; Page information; Ad Space Civilian factory. They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) Do you guys tend to build a lot of infrastructure early game? This equipment is then sent to fill out the country's land divisions and air wings. The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. Because infrastructure also increases resource gain on the province. Www videoen has shown it, just not the actual conversion. but I'm not entirely sure. They are automatically assigned when free in top to bottom order. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state.

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how to add civilian factories hoi4