The stats object for the given ship. Then mods and datacrons are applied using the base stats for percent calculations and then they are all added together. onlyGP: true >mods characters - Amount of stat granted by mods. Endurance. Some other Status Effects work similar to Taunt by forcing units to only target the affected enemy. I.e. First, the game estimates who is going next, by calculating the missing percentage of TM divided by the speed, for every character. Ignores an equal amount of the opponent(s) Resistance. crew ships - Amount of stat granted by crew rating. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. See Object Formats below for more info. SWGoH Shard Drop Calculator. Visit the Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Some of the other mastery boosts don't help people like B1's crit chance/crit damage, but I think that was the only one so far I've seen that actively makes a part of their kit worse lol. The character object to calculate stats for. Unit single element of player.roster mods characters - Amount of stat granted by mods. Default - return the flat values for above stats. For a full list of special mechanics go to Battle Mechanic. This tool helps you find and contact your shardmates from Squad Arena. SWGOH Stat Calculator Readme. Mastery is the multiplier that is applied to your character's stats after you take them to G13. After this guy used an ability, TM changes that possibly happened are applied. swgoh-stat-calc popularity level to be Limited. TMgained(A): TMgained(B)/speed(B)*speed(A) = 50/150*100 = 33.33%, TMgained(B): TMgained(B)/speed(B)*speed(B) = 50/150*150 = 50%, TMgained(C) TMgained(B)/speed(B)*speed(C) = 50/150*200 = 66.67%. Power. Only allowed by .calcRosterStats(). >char.equipped / crew.equipped - gear currently equipped on characters/crew: SWGOH Stats Generator is a Google spreadsheet that can give base stats and Galactic Power for every character or ship at any level. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . Tells the calculator to rename the stats using the submitted object. Then, turn meter gauge of everyone is filled with a simple rule of proportionality between speed of the one who gets to 100% TM and the speed of the guy getting his turn meter filled. /ROGUE ACTIONS / STAR WARS : GALAXY OF JML - Making My Life SO HARD!!! percentVals: true Want to get in touch, share your tips, or discuss the game? Work fast with our official CLI. This means every character will have a 15% chance to resist a detrimental effect that can be resisted no matter how much Potency a character has. Find a guild that matches your level. Learn more about the CLI. See the full Base stats are determined by level, rarity, and current gear level of the unit. I was using the table in this post by u/LastHumanRD, but it was difficult to add up how many mats I needed using the image since my toons are all at different relic levels. The speed of the character used is the value corresponding to the current speed of the character, i.e. the npm package. >gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. An example JSON file of the proper gameData object can be found here. player.rosterUnit Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Parameters provided here can be missing in the original unit. >Values of 1 and 2 are for 'locked' and 'unlocked', while values >2 are 2 more than the actual Relic Level. Does not affect char itself. Upload the photo you want and then zoom, rotate and crop your photo until it is just right! Array of crew members belonging to the ship. The Default explanations below are what is used when the related flag(s) are not used. withoutModCalc: true Reduces the damage taken from abilities using Physical Damage. Used to calculate damage dealt by abilities that deal Special Damage. Inactive. Default - calculate mods stats for all characters that include them. Determines the chance to deliver a Critical Hit. The default Stats Object Style has the following properties: Looks like Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. Slots are numbered 1-6, left to right, starting at the top by in-game UI. Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. This tool helps you find and contact your shardmates from Fleet Arena. players Object or Array A unit's Tenacity has an absolute minimum value of 15% no matter how much their tenacity is reduced. options Object | Optional Unlocks at 4 . Some of these stats can directly affect other mechanics used during battles, these mechanics are referred to as Battle Mechanics on this site. Tells the Stat Calculator what to use for the base Game Data. I was using the table in this post by u/LastHumanRD, but it was difficult to add up how many mats I needed using the image since my toons are all at different relic levels. Buffs are beneficial effects that units are able to get that usually enhances specific stats or adds additional mechanics to the unit such as the ability to revive after being defeated. Last Event: 2023-04-20. This project has seen only 10 or less contributors. So B is going next (lowest value = closest to get to 100%). Days: Current Shard Count: Star Goal: 7 6 5 4. I was getting annoyed trying to manually tabulate how many relic mats I was going to need for all the toons on my JML farm. Enemies with Damage Over Time effects can't gain bonus Turn Meter.At the start of each other character's turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies.Underestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effects. Default - return the flat values for above stats. Overrides unit parameters with specific values. See Object Formats below for more info. We found indications that swgoh-stat-calc is an past 12 months, and could be considered as a discontinued project, or that which Go to the Debuffs page to get a complete list of debuffs in the game. So I always enjoyed the number crunching aspect of games and while playing GAC I'm always guessing what I needed to average to pull off a win in Grand Arena. Either a single player or an array of players is accepted. Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint). It can run just as well in any browser/system with at least ES6 compatibility. GA - Season 39 - 3v3 - Week 1 . SWGOH Stat Calculator Readme. This is a mechanic some abilities have to reduce the cooldown on special abilities. issues status has been detected for the GitHub repository. Or if it's just a mess let me know, I've done some high level testing but it could well have bugs. Implies calcGP and only applicable in the same API calls as calcGP. This means, there may be other tags available for this full health score report Calculates GP of the specified character. // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats. Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. The character object to calculate stats for. Summary/basic info: The most common stat for attackers is Agility, Healers is Tactics, Support is Tactics, and Tanks is Strength. Then, calculate the threshold speed value to get to 100% TM after Dark Shroud (dont forget zMaul's lead that gives all Sith TM at the beginning of the battle! In the arena, you only play against people in your small game shard/server. Visit Snyk Advisor to see a See Object Formats below for more info. Used as the relic.currentTier property in .help's data format. The game then randomly decides who's going next. Best Mods GAC Counters. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. Last updated on The default Stats Object Style has the following properties: base all units - The base value of of the unit's stats without any stats from mods/gear/crew. Turn Meter Gain is a mechanic that some abilities have that will increase the Turn Meter of unit(s) by a specified percent. Determines the chance to evade Physical abilities. Event History. to learn more about the package maintenance status. players Object or Array You specify exactly what you want to get data for: Unit Level, Stars, Gear Level, Relic Level, Mod Rarity, Mod Level, Mod Tier, Ships, Characters, include Mods in GP calculation. This page was last edited on 31 December 2022, at 03:23. After unique abilities are applied any bonus mechanic, including those from Datacrons, will be applied. Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In the arena, you only play against people in your small game shard/server. units Array All Special Abilities have a cooldown period before it can be used again. calcGP: true Ignores an equal amount of the opponent(s) Armor. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 8 or higher is identical to "max". calcGP: true Used directly by .calcPlayerStats(), which also accepts an array of these objects. Only valid for crew. Stat Calculator for Star Wars: Galaxy of Heroes using data from swgoh.help's API. The stats object for the given char. . I never got it clear. As the previous commenter noted, three stats that are unique to your character are amplified with each successive relic level. Object must be such that options.language[ statID ] is the stat name, i.e. Yeah the 40% mastery bonus is underwhelming so Kylo lead isn't . A tag already exists with the provided branch name. scaled: true / unscaled: true Object structure and total options are as defined below. See Object Formats below for more info. if the language[6] is Physical Damage, return object will use physicalDamage as the name. Help support my channel: https: . Journey Guide Fleet Mastery: Profundity: 2023/04 . and our There is no system of tick whatsoever. For characters, these are the values used in mods with a percent bonus. I thought others in the community might find it helpful as well, so I posted it on Google Sheets as read-only. ), round it up to the upper integer (if you get to 123.45 speed, the value you're looking for is 124,), and get Maul at 124 (or higher!) and our sign in Table "Inventory": Here you need to select for which Galactic Legend you want to farm gear. The npm package swgoh-stat-calc receives a total The stats object for the given char. useValues: {Object} on Snyk Advisor to see the full health analysis. Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster To use this spreadsheet you will need to make a copy of it. Cookie Notice Turn Meter Swap is a mechanic that swaps the units 100% Turn Meter with another units current Turn Meter. See Object Formats below for more info. that it Additional survivability. The character object to calculate stats for. >crew ships - Amount of stat granted by crew rating. Note that a large enough array will also work, as can be seen here. To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. such, swgoh-stat-calc popularity was classified as All non-modded stats should be integers at this scale. What stats does it raise or what benefits does it bring to the character in question. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Player profile object. You probably have some gear stockpiled, so it will be faster. Uses the decimal form (i.e. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. Scan this QR code to download the app now. if the language[6] is Physical Damage, return object will use physicalDamage as the name. See which of your guild members have the best version of various squads. To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. Default - Stats returned at the expected scale as seen in-game. Exposed the endpoints for calculating GP so they can be called directly. Thanks. Determines the rate at which the units turn meter increases. Tells the calculator to rename the stats using the submitted object. scaled: true / unscaled: true Reddit and its partners use cookies and similar technologies to provide you with a better experience. crew Array stable releases. This applies to each individual property of the useValues object, not just the option as a whole. Cookie Notice A tool that shows you the best way to farm a ship's shards and gives an estimate of the amount of time it will take to do so. This unit takes reduced damage from percent Health damage effects and massive damage effects. Scan your projects for vulnerabilities. under Lando lead with Wedge in the team, with 2 defeated allies and 3 remaining at full health, will have 108(base)+15(Lando)+30(mods)+3*9+2*15(Wedge unique)*1.25(speed up)*0.75(speed down)=196.875 speed. As such, we scored Reduced by opponent(s) Resistance. Only a single character is allowed. An important project maintenance signal to consider for swgoh-stat-calc is See Object Formats below for more info. Any additional properties of the object will be ignored. Then some of them may get to 100% TM), then those characters who got to 100% are added to the 100% TM pool, and a random character is chosen to go next. (A separate package for this code will be created in the future, but for now, it's just hiding in that project). Calculates GP of the specified character. Join our public Discord Server. The options parameter of all calculation methods is an object that can contain any of the following properties. Counter attacks always use a units basic ability unless otherwise specified. Stats from equipped Gear is then added. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. Visit swgohevents.com for more tools and information. Optional stat format flags/instructions. The statCalculator.js file is the complete calculator object, and has no dependencies on Node-specific packages. Further analysis of the maintenance status of swgoh-stat-calc based on npm package swgoh-stat-calc, we found that it has been General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. Yepp. 10% is returned as 0.1) 4 downloads a week. Additional Energy: Drop Rate (per energy): . Player profile object. well-maintained, Get health score & security insights directly in your IDE, // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats, // skill list only required for crew members when calculating ship stats, // can be skipped if using `withoutModCalc` flag for characters only, Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. and our >* "none" - no gear at the current level. and our Make a list of you or your guild's farming priorities and share with your guild. OUR FAVE OMICRONS ARE?? Activates the percentVals flag above, and also changes the Stats Object to have the following properties: Counter is a mechanic, that is also used in some Buffs, that allows the unit that has it to attack a unit that just dealt damage to them while it is the attacking units turn. Default Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. The number of units that had stats calculated. If nothing happens, download GitHub Desktop and try again. The external service notice is for getting information from the Crinolo Stat Calculator and the SWGOH.GG API. Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. Optional stat format flags/instructions. You should note that the faster SAss is, the higher the threshold will be, hence the faster you can mod the others (SAss speed acts as a limiting factor). Default Includes Legendaries, Journey events, Grand Arena, Territory Wars, Territory Battles, and more . JS package for calculating unit stats in SWGoH. Thinking of buying something from Shipments? Increases Physical Damage, Special Damage and Resistance. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks).Lord Vader gains 1% Ultimate Charge and Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated.Ashes of the Republic: This attack also deals true damage, Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can't be resisted. Object indexed by unit's base ID. Next Event: 2023-05-15. char Object Requirements. The number of units that had stats calculated. Used directly by .calcRosterStats(). Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Empire and Dark Side Unaligned Force User allies have +35% Critical Chance and Critical Damage when targeting a Galactic Republic enemy. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google . >* "maxNoZeta" - Leaves zeta abilities at level 7, but uses max level for all others. Some statIDs that exist in game code are not used (such as id 59 - "UnitStat_Taunt"), See Object Formats below for more info. char Object Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a.

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