You do not need to preload your weapon with another. The creature cannot attack, use any abilities, or movewhile affected by preserve specimen, nor does the creatureage or change in any way. Any check attempted to identify the wearersDouble Draw (Combat) voice takes a 5 penalty, and such identification can succeed RACE only by relying on speech patterns, distinguishing phrases, CLASSESYour limbs allow you to manipulate multiple weapons. FIELDS OF STUDY The following fields of study represent the most common academic specialties for a biohacker. Professional Focus Especially on Apostae, half-orcs are educated by the drow to be an expert in a particular vocation, filling that role throughout their lives. Allies threateningscavengers and survivors, and many ysoki cultures value such the same enemy also gain the benefits of flanking.traits over tinkering and similar pursuits. At 1st level, your entropic strike deals damage equal to 1d3 + your Constitution modifier, but you do not add your Strength modifier (unlike most melee attacks). dead and bring their killers to justice.FIELDS OF STUDY FIELDS OF STUDYNeurochemistry (primary) Genetics (secondary) Toxicology (primary) Immunology (secondary)SCIENTIFIC METHOD SCIENTIFIC METHODStudious. To carry on the theme of new options for characters SPELLSmultiple minor benefits that grow as the character gains levels, of any class, this chapter also adds more spells for mystics andwhile others radically change how a character functions by technomancers to give them different options for the focus of OTHERswapping out numerous class features. RACE OPTIONS 17HUMANSDue to their centuries of exploration and their innate adaptability, humansand their settlements flourish throughout the Pact Worlds and beyond.Humans born and raised in isolated or unusual locations sometimes developdifferent physical and mental traits than those widely considered to be thenorm for their species. Your entropic strike gains this critical hit effect as long as you have at least 1 Entropy Point. You begin each combat encounter with 3 Entropy Points. FEATSA few half-elves can trace their ancestry to drow or a mix of elves andthe ryphorians of Triaxus. You dont need toat one time. These earthier gnomes, called gneblins, are working among them in varied capacities. Those from other places or who were raised more arms to select or use this fighting style.outside of the generation ship might have different adjustments. You can dampen the entropic release of energy in violent effects. D Benefit: When you attempt a Survival check to live off the land, you are not limited to moving only half your overland speed. This number increases to 1d6 + your you with a natural attack must succeed at a Fortitude save key ability score modifier at 4th level, and to 2d8 + your key46 CLASSESCHARACTER OPERATIONS MANUAL 2 or gain the sickened condition for 1 minute. I always seek to improve the guides I write and making it a community effort to polish some things is always nice. Whatever yourbackground, you were raised to be a member of high society, and you are RACEas comfortable with alien diplomats as you are at a fashionable party. As a reaction, you can spend 1 Resolve Point RACE OPTIONS 19KASATHASKasathas come from Kasath, a world that grew so harsh, orbiting its dyingstar, that most of the population fled to other places in the galaxy. Minor biohacks are otherwisebiohack materials that arent used that day become inert, even used as and function as basic booster and basic inhibitor biohacks,if theyre still in your possession. You are immune to the flat-footed condition, and your opponent doesnt gain any bonuses to attack rolls against you from flanking you or attacking you when youre prone. Boundary You embody the forces that keep a system separated from its surroundings, isolating the reach of its entropy. You have focused on one specific aspect of how entropy interacts with the universe, building a philosophy that goes far beyond mere physics. Nanites responsible for maintaining your constructed An android with this trait selects one of the species detailed body have been upgraded, and a subset of them has beenin the paragraphs below. Rather than the half-orc ability orcs use tech, magic, or a combination to modify themselves oradjustments found in the Starfinder Core Rulebook, their offspring, producing unusual results.these half-orcs have +2 Intelligence, +2 Wisdom,and 2 Charisma. Like most species,however, lashuntas also have several rarer variations, each with its ownnatural talents and focuses.ALTERNATE ABILITY ADJUSTMENTS EQUIPMENTSome lashuntas fall outside the norms for their clades. Vesk withare +2 Wisdom, +2 Charisma, and 2 Constitution. they enjoy spinning tales about their trials and This replaces sure-footed. When you reach 15th level, you can useEach class description ends with four example class builds, only two sparks of ingenuity per day.using the same format as class builds for the original classes(Core Rulebook 59). If your aspect embodiment requires any interaction with another creature, that creature qualifies only if it is a significant enemy. Once per day whenyou attempt a Bluff check to lie or a Diplomacy check to changesomeones attitude, you can attempt a Culture or Professioncheck instead, using your expertise and intellect to gain thetargets confidence. If you its bulk is reduced to negligible. Science checks to identify and recall knowledge about flora andALTERNATE RACIAL TRAITS fauna, provided you take at least 10 minutes to do so. This site may earn affiliate commissions from the links on this page. When you charge, you can attempt any combat maneuver for which you have the Improved Combat Maneuver feat in place of the normal melee attack. If a vehicle uses the ram action against you, you can forgo your Reflex save as a reaction to take half the vehicles collision damage. Androids who have this racial trait can install one additional cybernetic augmentation into one system that already has an augmentation. Half-parent, some take after their elven parent, especially those raised elves epitomize the cooperative spirit this style taps into.among elves. Whether its picking up a shield to better that are most common among or were developed by membersprotect yourself, taking a few levels in one of the new classes, of that race.learning a new spell to round out your options, or picking up CHAPTER 2: CLASSESa new feat to gain new advantages and maneuvers duringcombat, there are lots of new options existing characters can Here, for the very first time, we expand the Starfindertake advantage of. Theyre regions beyond or creating your own galaxy of adventures, thenot for everyone, thoughthey take up an arm that might be Character Operations Manual has a wide array of new optionsneeded for certain tactical options, and they require a move to intrigue and inspire you to make even more interestingaction to maximize their benefit each round. The ally does not have toArms Expert (Ex) meet any of these feats prerequisites to gain these benefits.D If you have the weapon specialization class feature, add your Greater Field Dressing (Ex) full class level to damage (rather than half your class level) with small arms and weapons with which you have gained D When you use the field dressing theorem, the target instead proficiency through the injection expert class feature. Vanguard Aspects Source Character Operations Manual pg. See pagebattle. This replaces skilled.Featherlight CLASS OPTIONSHumans who were born in the Diaspora, space stations, The following class options reflect human versatility, but anygeneration ships, or other low- or zero-gravity conditions character who meets the prerequisites can select these options.sometimes develop differently. Paizo Inc. does not guarantee compatibility, and does not endorse this product. Whatever your story is, you started life RACEat a disadvantage and have had to claw yourself forward every step ofthe way. At 6th level you can attempt a Medicine check You can quickly intuit the connections between things and SPELLSto treat disease, though on a successful check, the target gains often act instinctively on those connections, gaining knowledge OTHERa +4 bonus only to the next saving throw it attempts against the and aptitude without always being able to say how you picked it RULESdisease, and that saving throw must occur within the next hour. The following are the most commonly adopted vanguard aspects. If you move morecharacter creation. Being seen at hot social spots isD Meals or restaurant dining (Starfinder Armory 134) similarly uplifting for you; if you spend 10 minutes asD Professional services the focus of attention at such a placean upscale bar,D Transportation dance club, or similar sceneyou regain 1 ResolveD The use of recharging stations Point. Instead, you gain it at 12th level.considered to have the class feature it replaced. If you target an THEME AND object thats 1 cubic foot or smaller and weighs no more thanScurry 10 bulk, its dimensions are further reduced to a 1-inch cube and RACE its bulk is reduced to negligible. This wouldnt change and classes. At 14th level, when using the treat disease and treat drugs or poison you can use this ability twice per day. | Gods and Monsters SRD While you have no Entropy Points, you can spend 1 Resolve Point as a move action to gain 1 EP (2 EP at 10th level). At 10th level, they can also cast tongues once per day. This replaces keen senses.Halflings have a reputation for larceny and guile,and sometimes this reputation is deserved. A hunter legacy damayas racial XENOBIOLOGISTS FIELD KIT LEVEL 2ability adjustments are +2 Dexterity, +2 Charisma, and 2Strength. Each race entry includes alternate ability adjustmentsare available to established characters interested in branching for the race, alternate racial traits, and other rules elementsout into new areas. Diverse ConditioningDriftborn Your broad experience has made you better at avoiding danger.Some gnomes feel an eerie call to the Drift, rather than to the D Prerequisites: Eternal hope or ecstatic joy racial trait,First World or the Bleaching. At 17thuse a ranged injection weapon to deliver a biohack to a willing level, you instead reduce it by 15.ally you have attuned your custom microlab to as a standard A creature can be affected by only one of your basic inhibitorsaction without making an attack roll, as long as theyre within at a time, though it could be under the effects of multiple basicyour custom microlabs range. As long as the ally remains adjacent to you, they gain a +2 shield bonus to their AC against attacks from that foe until the end of your next turn. This replaces elven immunities.Forlorn ConnectionDespite being called Forlorn, those elves who live among otherspecies are often quite sociable. Each time you take damage equal to or greater than twice your character level from a single attack or effect (after applying any ability to reduce that damage, such as DR, energy resistance, or the mitigate class feature), you gain 1 EP. As long as you are in possession of your advanced medkit. Ysoki with this trait gain a unique weapon specialization withYsoki of disparate cultures once possessed unique ability their natural weapons at 3rd level, allowing them to add 1-1/2adjustments, but ysoki genetics have since become so intertwined their character level to their damage rolls for their naturalthat variations can appear among any ysoki population. If the creature has resistance to that energy Boost Neurotransmitters (Ex): As a standard action, you cantype, this effect instead reduces its resistance by 10 (minimum create and deliver a compound that causes a surge of cognitive0). The reach granted by this property increases by an additional 5 feet at 13th level, 16th level, and 19th level. When the spell ends, the object returns tonormal size, moving through any nearby opening it can to reacha space that can accommodate it, but it does not expand with anyforceand doesno harmto containerstoo smallfor it. This attack basic inhibitor biohack; when you use it, select an effect:deals no damage, but if the creature would be damaged by 1 D The target takes a 2 penalty to AC.point of piercing damage, that creature is instead affected by the D You reduce the targets DR by 5. If you are at least 6th level, you can expend a Resolve Point to designate an adjacent, willing ally as your entropic focus as a reaction when they take damage (and gain EP from damage they take from the triggering attack, if appropriate). The time spent reflecting on your experience doesnt count as resting to regain Stamina.14 THEME AND RACECHARACTER OPERATIONS MANUAL 1STREET RAT +1 DexYou were born into poverty among the lower classes of the galaxy. | True20 SRD Shirrens with this trait choose one skill at 1st level.possess sharp wits and an instinctive understanding of personal The chosen skill becomes a class skill for them, and they gainpower dynamics. They represent both shirrens, vesk, ysoki, dwarves, elves, gnomes, half-elves, half-a characters background and a major focus of the characters orcs, and halflings. If the attacker has active environmental protections(such as those provided by most armor), the penalty applies Medication Mastery (Ex)only after the attacker has hit and damaged the target once. This decision lasts until the next time the CLASSESandroid uses this trait. death ward, 5thresistant aegis, 6thgreater resistant armorALTERNATE RACIAL TRAITS Weapon Proficiency (Ex) 1st LevelThe cultural, genetic, and mystical influences that some humansare subjected to can produce racial traits different from the norm. Twice per day,research related to enforcing the law. You should choose either Intelligence or Wisdom as your key ability score. In addition, you gain a+4 insight bonus to Fortitude saving throws against sleepdeprivation (Core Rulebook 404).SECURITY REVIEW (18TH)Nothing makes you feel more at peace than going over securityprocedures and verifying that you have covered every angle,filled every gap, and tightened every loophole to ensure yourward is safe from harm. This penalty is a poison has multiple movement types, all its speeds are decreased.effect. RULESForlorn, doomed to lose friends and loved ones among shorter-lived species. Now dwarves will need to guide themselves, ifthey are to find a new direction for their species.ALTERNATE ABILITY ADJUSTMENTS Adamant MageSome dwarves initiated a new Quest for Sky and gathered on a Dwarves with this trait gain a +2 racial bonus to AC againstgeneration starship, seeking the ultimate sky in an alien place attacks of opportunity provoked by casting a spell and againstor remote galactic region. Repairing Nanites: Whenever you take Hit Point damage, Starfinder Alien Archive options are dragonkin (draconic you can spend 1 Resolve Point as a reaction to gain fastimmunities, flight), formian (limited telepathy, natural weapons), healing equal to one-quarter your character level (minimumhaan (firespray, slow fall), kalo (kalo movement, kalo vision), fast healing 1) for 1 minute.maraquoi (blindsense, prehensile tail), nuar (fierce survivalist,natural weapons, swift), verthani (skill focus, skin mimic), and Surging Nanites: Before you attempt a skill or abilitywrikreechee (snag, wrikreechee movement). In a settlement orlike the back of your own hand (or other primary other urban terrain or environments (includingappendage). RACE OPTIONS 33HALF-ORCSHalf-orcs mix orc and human bloodlines, whether by natural means,genetic modification, or eldritch influence. With suchsuch as drugs, medicinals, poisons, an optimistic outlook toward the future, youfood, and drink. Art for Alien Archives 1 and 2 is up, you can see this on any of the alien pages. The poison doesnt progress normally during that take a 10-minute rest to recover Stamina Points.time, but this time doesnt count toward the poisons duration.If you are at least 7th level, the target ignores the effects of the Painful Injection (Ex)highest stage of a single poison for 10 minutes. The following new items are results of such researchHunter legacy lineages stretch back to legendary lashunta anddevelopment.hunters from centuries before the Gap. They also have a climb speed of 25 feet, but only for moving along a wall with handholds at full speed in zero-g. Entropic pool, entropic strike, first vanguard aspect (aspect insight), First vanguard aspect (aspect embodiment), vanguard discipline, Entropic attunement (weapon special property), Entropic attunement (critical hit effect), uncanny agility, Second vanguard aspect (second aspect insight), vanguard discipline, Entropic attunement (reach), vanguard discipline, First vanguard aspect (aspect catalyst), vanguard discipline, Entropic attunement (radius), vanguard discipline, Second vanguard aspect (second aspect embodiment), First vanguard aspect (aspect finale), vanguard discipline, Agent of change, entropic attunement (severe wound). This benefit lasts for 60 minutes. | Forge Engine SRD In addition to that, the guide features breakdowns . You know how to communicate to largeCombining keen senses and intuition, you have learned groups of people, navigate a crowd, and redirectto quickly determine if other people you are interacting individuals within a crowd to allow yourself morewith are acting suspiciously, hiding or misrepresentingthe truth, or trying to pass coded freedom of movement. You gainAdopted proficiency with advanced melee weapons, and at 3rd level you gain Weapon Specialization with them. All the movement must occur at the same time. Mining ExpertALTERNATE RACIAL TRAITS Dwarves can be skilled at delving for riches, gaining a +2 racial bonus to Physical Science and Profession (miner) checks.The dwarven desire to redefine their existence has led manydwarves to demonstrate new cultural and physical expressions. In addition, you gain an ability adjustment of +1 to a check using the Profession skill you selected for the themeIntelligence at character creation. | Five Torches Deep SRD When these elves are in no light or dim light andthey are exposed to bright light, they are dazzled for 1 round. Once made, this choice cannot be changed. FEATS This replaces darkvision. For athroughout the galaxy. They remain an entropic focus until the beginning of your next turn, unless they cease to be adjacent to you or you designate a new entropic focus (both of which end this effect). Once you have used this ability, you can use it again only after you take a 10-minute rest to regain Stamina Points. to 4 cubic feet in size weighing up to 40 bulk. Each example is just asuggested starting point; you can embrace them, modify them, For any level at which an archetype provides an alternate classor completely ignore them in favor of your own ideas for a feature, a vanguard who takes the archetype alters or replacescharacter. | Fudge SRD If you are at least 9th level, you can instead add the off-target condition as one of the effects imposed by any of yourStudious inhibitors, or you can remove any one of the following conditions with any of your boosters: dazzled, deafened, fascinated, fatigued,Your mind is a fortress of information that can rarely be off-target, shaken, or sickened. A are wielding as a move action.nomad kasatha has +2 Intelligence, +2 Charisma, and 2 Wisdom. Some require you to meet additional prerequisites, and some interact with shields, a new type of equipment. FEATSTHEME KNOWLEDGE (1ST) your ward and recover 1 Resolve Point; this doesnt count as EQUIPMENT resting to regain Stamina Points. As you increase in level, you can also devisebiohacks produce their effects only when you inject a creature theorems to learn special biohacks (see Theorem on page 43),with them (see below), and only you know how to make and in addition to gaining biohacks from a secondary and a tertiaryadminister them properlya biohack that leaves your possession field of study (see page 44). Androids who have this alternate racial trait dont take any penalty to Disguise checks to change their appearance to a creature of a different race or type if they are disguising themselves as a human. plant-based obstacles without reducing your speed. Download PDF Share . You OVERVIEWmight be a child of the slums that surround the major metropolises ofmany worlds, or a survivor huddling in the ruins of a collapsed society THEME ANDwith no functional government. This used or become inert 24 hours after creation. You cant movegroups have developed adaptations to these diverse conditions, between attacks, and you can make no more than one attackrepresented by the following alternate racial traits. Theorems marked with an asterisk (*) apply to your biohacks Strange Anatomy (Ex)class feature and do not stack with one another. EQUIPMENT Spells per Day: For a class that can cast spells (such as thewitchwarper), the table lists the number of spells per day you Altered or Replaced Biohacker Class Features SPELLScan cast at each class level (known as your spell slots). As a move action, you can designate a willing adjacent ally as an entropic focus. THEME ANDfeaturesmust succeed at a caster level check (DC = 15 + yourcaster level). Thanks to the team for their help and thanks to all of you for using the Archives! Theorems all require you to Speedy Serums (Ex)have a minimum biohacker level and are organized accordingly.Some theorems require you to satisfy other prerequisites, such D When you use your custom microlab to craft a serum, youas knowing other theorems. Vesk with this racial trait can hold This replaces armor savant and fearless, and it modifies natural weapons.26 THEME AND RACECHARACTER OPERATIONS MANUAL 1VESK VENOMs against only one energy type from reactive resistance at OVERVIEW a time. Share Starfinder Starship Operations Manual everywhere for free. A companion android has an ability adjustmentandroids have ability score adjustments they use instead of of +2 Charisma.the standard adjustments of +2 Dexterity, +2 Intelligence, and2 Charisma found in the Starfinder Core Rulebook. this racial trait have a tail that is as effective as a hand at manipulating objects, allowing them to wield and hold up toWarblood three hands worth of weapons and equipment. Exploit Cover (Ex) 13th Level RACESacred Weapon (Su) 9th Level CLASSES D When you attempt a Stealth check to hide from an enemy thatD Once per day, you can spend 10 minutes to add one of the can see you, you gain a +4 insight bonus to the check if you can FEATS following weapon fusions to one weapon of your choice: move into improved or total cover. These classes provide new options to class feature, a witchwarper who takes the archetype alters oruse with the rules for creating characters, but they dont replace replaces the listed class features.those rules. For any calculation that requires the item level of your entropic strike, treat your vanguard level as your entropic strikes item level. You must know the treat condition theorem to select this theorem. This does not increase the number of attacks they can make during combat.Some vesk bloodlines are renowned for their brutal warriors, andseveral of these have a variant genetic build including thicker This replaces natural weapons.muscles, longer bone spikes, and a ridge of spikes that runs alongthe spine. with others long after they leave home (suchNot only does this book present a wealth of as noble scion and street rat).options for creating new characters, but there are Chapter 1 also introduces new rules optionsalso plenty of options for existing characters! Once per day gain that trait. Art added to all aliens from Alien Archives 3 and 4, completing the Alien Archive series. Someone withranks in Engineering equal to the weapons item level can addor remove the many-handed special property at a cost equal to10% of the weapons price. Stamina Points: 7 + Constitution modifier. wound critical hit effect in addition to any other critical hit effect the weapon has. The followingentire galaxy of super-science and true magic. Breakthrough Inhibitor: You deliver a potent compound that weakens acreatures immune system (or creates vulnerabilities in nonliving You can use the following ability when you achieve thecreatures), imparting a 2 penalty to Fortitude saving throws. Youve scraped by through enough close calls that youve learned to use serums and injectable items quickly. These dwarves adapted to zero-g but readied actions triggered by spellcasting.lack the hardiness of kin they left behind. | d20HeroSRD It includes: a head shot of the race, HP, ability score bonuses and penalties, special abilities, and page references. Each time you take damage equal to or greater than twice your character level from a single attack or effect (after applying any ability to reduce that damage, such as DR, energy resistance, or the mitigate class feature), you gain 1 EP. These benefits last for 1 minute. The materials you use to create biohacks are inert until you Minor Biohacksactivate them. Humans with this racial trait have D Once per day as a move action, you can infuse one weaponlow-light vision and a +2 racial bonus to Perception checks. Many openoptions. Some ysoki, however, have anatomy level instead of 2. Whenever you take a 10-minute rest to recoverStamina Points, you can also prepare additional activated biohack Minor Boosteringredients to replace those you have used, up to your maximum. If you are making a ranged attack and miss your target, your key ability score modifier (minimum 1 round) unless itthe biohack is expended along with the attacks ammunition. In addition, while in zero gravity, you can steady yourself if you are adjacent to any creature. Once per day as a reaction, you become immune to all weapon special properties that impose penalties on you or that grant an attacker bonuses against you, as well as all combat maneuvers, conditions, critical hits, and critical hit effects, and you can take three reactions each round.

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starfinder vanguard pdf